Ninja World!

The comic has returned! And, as promised, we’re kicking off the new storyline by introducing the 16th (and final!) region of the Badnixverse – NINJA WORLD!

Ninja World draws a lot of inspiration from Japanese art and mythology (as content from old games so often did). The creatures the Badnix encounter here are largely actual monsters from Japanese folklore; for example the umbrella demon Kasa-obake, or the ghostly lantern Chōchin-obake. And there are plenty more where they came from!

I don’t doubt we’ll be seeing a lot of this place going forward. Stay tuned!

DID YOU KNOW BADNIX: Dinosaur Planet

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Ever think to yourself while reading a comic, “boy, I wish I knew which 20-year old games were being opaquely referenced in this panel”? Sure, we all have! While Badnix is on break, I thought I’d share some notes on bits from past storylines that you might have overlooked. Next up is Dinosaur Planet!

DID YOU KNOW BADNIX: Chain of Memories

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Ever think to yourself while reading a comic, “boy, I wish I knew which 20-year old games were being opaquely referenced in this panel”? Sure, we all have! While Badnix is on break, I thought I’d share some notes on bits from past storylines that you might have overlooked. First up is the most recent installment, Chain of Memories.

  • Tin Man was heavily based on EVE, an antique robot from the original Mother on the NES. Like Tin Man, EVE was found in a hidden underwater base, which she later escaped by shattering its windows.
  • We only get a few glimpses of Don Gepetto, the original puppet master of the Bug Mob, but he seems to have been an actual living puppet. Apart from the obvious Pinocchio parallel, his design draws on Geno from Super Mario RPG.
  • The Sub Pop was inspired (among other things) by the Marine Pop from Super Mario Land. The Sub Pop bursting apart instead of imploding into a grisly mess of steel is, of course, a case of me fudging physics for the sake of a fun cartoon visual, but if it helps you can pretend the Sub Pop had some type of “safeguard” in place that detected the unsafe pressure and sprung apart on its own. (Why that feature was included is anyone’s guess.)
  • On a similar note, Arika’s concern about “getting the bends” is actually unfounded – the bends is caused by decompression during a diver’s ascent. She didn’t ascend! She just teleported to a different dimension using a magical instrument. Which I’m assuming carries no health risks.
  • The underwater Bug Mob hideout visited by Perry and Arika is pretty much a dead ringer for the robot fish mini-boss in Bubble Man’s stage from Megaman 2.
  • Many of the trees in Food World are actually made out of a fork standing in front of a plate.
  • Marigold’s design borrows some elements from the assistants in the Monster Rancher games. I originally intended to have some scenes of her wrangling large, monstrous produce, but that wound up being cut for space. Her outfit also vaguely echoes Perry’s: the red & blue color scheme, high collar, oversized boots, etc.
  • Perry’s Star Wars fandom has been a facet of his character almost since the beginning of the comic. If you look closely, you can see a Star Wars VHS tape and a Papa Plastik CD in one of the boxes Perry sifts through at Marigold’s house.

Badnix returns 9/21 (probably)!

Badnix will be taking another short break, as I work ahead on the next story, deal with a backlog of life/career stuff, attempt to stave off the eminent meltdown of every machine I use to draw this thing, etc. The plan is to have things up and running again in 2 weeks, though I reserve the right to take a little longer if it seems like it’s needed. (You will definitely be updated if that’s the case!)

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I was really happy with how the most recent story, Chain of Memories, turned out, and I have to chalk a lot of that up to the extra time I gave myself to work and plan ahead. For example, I was able to “color script” the entire story ahead of time (see above), which turned out to really valuable. The less I’m figuring things out on the fly, the better the final product turns out to be!

In the meantime, I have some ideas for some fun extra content. So keep checking back!


P.S. You still have 2 weeks to figure out what the secret Final World is going to be. HINT: it was the theme of a Mega Man boss!
P.P.S. The answer isn’t Snake World.
P.P.P.S. I now kind of regret that the answer isn’t Snake World.